Study Trip to Devcom & Gamescom 2025 in Cologne: Insights Into the World of Games

03 November, 2025
From level design to VR technologies: Students from UAS Technikum Wien experienced in Cologne how games combine research, industry, and creativity—and drive forward future technologies.
In August 2025, 15 students from the bachelor’s programs in computer science and business informatics at the Faculty of Computer Science & Applied Mathematics took part in a study trip to Cologne to visit the devcom Developer Conference and gamescom. They were accompanied by Miran Jank, lecturer / researcher, and Jürgen Konrad, lecturer / researcher, both from the Software Engineering & Architecture competence field, who provided technical and organizational support for the trip. The aim was to gain insights into current trends in the games industry and to attend specialist lectures on topics such as game design, multiplayer systems, and virtual and mixed reality.
Focus on level design, team organization, and narrative approaches
At devcom, the focus was on presentations on level design, team organization, and narrative approaches. Particularly exciting was the insight into the labyrinth level of Silent Hill 2, the analysis of narrative design, and the presentation of how development teams master the “road trip” from the initial idea to the finished game. The integration of story into live service games such as Helldivers 2 was also discussed. A highlight was the keynote speech by YouTube stars Viva La Dirt League, who presented their new game Nice Day For Fishing. In addition to talks, exhibitors such as Discord, Photon (multiplayer system for Unity), and Meta offered practical insights into current technologies.
Spectacular booths for World of Warcraft, Nintendo Switch 2, and the premiere of Anno 117
The subsequent gamescom impressed with its size and diversity: from spectacular booths for World of Warcraft, PUBG, and the Nintendo Switch 2 to the premiere of Anno 117: Pax Romana. In addition to entertainment, business and career topics also played a central role. Rheinmetall, for example, presented VR applications, while organizations such as the German Federal Intelligence Service and large corporations such as Siemens were specifically looking for talent. It became clear that technologies from game development – such as visualization, simulation, and interaction – have long been in demand in industry, research, and administration.
In both degree programs, students can choose a career path in their fourth and fifth semesters, including game developer, mobile app developer, data scientist, IT security engineer, software quality engineer, business solutions engineer, and digitalization specialist. This diversity is a real advantage: students can pursue their personal interests, prepare specifically for professional fields, and at the same time learn about interdisciplinary perspectives. Game engineering in particular highlights how valuable this combination is – because games combine technology, creativity, and innovation in a field that not only entertains but also shapes future technologies.
The trip combined practical experience with personal enthusiasm – and made it clear that games are much more than entertainment: they are a driver of innovation in many areas of the digital world.
Further links:
Faculty of Computer Science & Applied Mathematics
Bachelor’s in Computer Science
Bachelor’s in Business Informatics
devcom Developer Conference (Cologne)
gamescom (Cologne)

















